namespace Table.DataModel
{
    public class TableUSFSkill
    {
        /// <summary>
        ///skill的id
        /// </summary>
        public int skillId;
        /// <summary>
        ///技能类型
        /// </summary>
        public int skillType;
        /// <summary>
        ///触发时机
        /// </summary>
        public int triggerType;
        /// <summary>
        ///技能所参数buff的卸载时机
        /// </summary>
        public int unloadType;
        /// <summary>
        ///激活时机
        /// </summary>
        public int activeTime;
        /// <summary>
        ///关闭时机
        /// </summary>
        public int closeType;
        /// <summary>
        ///触发条件
        /// </summary>
        public string triggerCondition;
        /// <summary>
        ///周期（毫秒） 如果是持续性技能，周期要填大于0的值 否者填0
        /// </summary>
        public int duration;
        /// <summary>
        ///选择策略
        /// </summary>
        public int selectType;
        /// <summary>
        ///选择条件
        /// </summary>
        public string selectCondition;
        /// <summary>
        ///公会战中产生的buff
        /// </summary>
        public string usfBuffers;
        /// <summary>
        ///状态特效
        /// </summary>
        public string stateParticle;
        /// <summary>
        ///图标
        /// </summary>
        public string icon;
        /// <summary>
        ///描述
        /// </summary>
        public string desc;
    }
}
